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Tap Simulator: Reborn Gamepasses: Full List, Prices and Effects

The ten gamepasses sold in Tap Simulator: Reborn's shop, with the effect stated or observed for each documented pass, snapshot prices, the two bundles, and which shop items are not passes.

The shop in Tap Simulator: Reborn sells ten gamepasses, kept in their own sections and split into hatching passes and pet passes. They change five things: how many eggs you hatch at once, how fast you hatch, what an egg can produce, how many pets you can equip, and how much pet storage you have. The baseline stays free — every player can hatch one egg, or three at once; the eight-egg hatch is what the Octo Hatch pass adds.

Eight of the ten passes have a stated or observed effect, with prices as creators read them off the shop screen. Two — Lucky Eggs and Super Lucky — are verified by name and price only; nothing captured so far states what they change. Every price below is a snapshot reading, so treat the live shop screen as the current terms.

The ten gamepasses

PassWhat it doesPrice read in shop
Octo HatchOpens eight eggs at once995 Robux
Fast Hatch1.5x hatch speed199
Magic EggsChance pets hatch already golden1,800
Lucky EggsNot documented — no effect text captured249
Super LuckyNot documented — no effect text capturedAbout 800
Secret Hunter30% easier to hatch secrets2,000
Plus One Pet EquipAdds a pet equip slot249
Plus Three Pet EquipAdds three pet equip slots749
Extra StorageExtra pet storage (amount not documented)Not read
Super StorageExtra pet storage (amount not documented)Not read

A game tracker snapshot of the same shop independently counts ten passes and reads Secret Hunter at 1,999 and "Super Luck" at 799, matching the rounded 2,000 and about-800 shop readings above; the same snapshot prices the full set at 7,466 Robux. Those are all single-moment figures, not guarantees.

A view of the game world in Tap Simulator: Reborn

Hatching: what stays free, what Octo Hatch and Fast Hatch add

Without passes you hatch one egg at a time, and the triple hatch is free. The step above that is paid: an early test of the game already showed "hatch one, hatch three for free or hatch eight with a game pass," and after release a creator who owns the passes hatches eight at once and calls it one of his gamepasses. That is Octo Hatch, whose shop text reads "open eight eggs at once" at 995 Robux. If you are still on the free route, the Tap Simulator: Reborn beginner guide and the egg hatching guide cover how far triple hatching carries you.

Fast Hatch is the simpler buy: 1.5x hatch speed for 199. It speeds up the same hatching you can already do for free, so it is the clearest pass to compare against the no-cost version of itself.

Magic Eggs and Secret Hunter: changing what hatches out

Magic Eggs (1,800) gives hatches a chance to produce pets that are already golden. A creator who owns it sees pets come out "already golden if we're lucky" and credits his extra goldens to the pass. Another creator who bought it describes the terms as roughly one golden pet per 20 eggs and one rainbow per 100 hatches — those rates are his read of the pass, not official shop text, so treat the exact numbers as one player's description.

Secret Hunter (2,000) reads "30% easier to hatch secrets" in the shop. It only changes secret hunting, so it matters mainly if you are chasing those pets; the free route to them is in how to hatch secret pets.

Equip slots and storage: the pet passes

Plus One Pet Equip (249) and Plus Three Pet Equip (749) add pet equip slots, and the difference shows in play: a creator who bought the pet passes equips a noticeably larger team, while one who skipped the pet-equip pass discovers mid-session that he cannot equip more pets ("I literally didn't buy this one").

Extra Storage and Super Storage are the two passes nobody has documented in numbers. Their names point to extra pet storage, but no captured shop text or test says how much either adds, and one creator weighing up Super Storage chose to hold off because he was not sure it was useful. If storage is your bottleneck, read the effect line on the live shop screen before deciding.

Lucky Eggs and Super Lucky: name and price only

Lucky Eggs (249) and Super Lucky (about 800) both sit in the shop's pass section, and the tracker snapshot counts both among the ten, labeling the second one "Super Luck" at 799. The current label is plausibly "Super Lucky" or "Super Luck" — the sources disagree slightly — but the real gap is the effect: no source states what either pass changes. Do not assume a luck multiplier from the names; check the effect line on the shop screen before spending on either.

Hatch Bundle and Pets Bundle

The shop also sells two bundles that group the passes. The Hatch Bundle was read at 5,749 Robux and is described as permanent, payable with Robux or tokens — the only product whose token payment is documented; whether individual passes accept tokens is not. The Pets Bundle covers the pet-side passes, and a creator who bought both concluded "I think that's literally all the game passes. Both of these." Several creators describe the pass pricing as expensive across the board, which is exactly why comparing a pass against the free mechanic it touches is worth the minute.

In the shop but not a gamepass

Three familiar shop products get miscounted as passes:

  • Chronus egg — a limited-time egg read at 399 Robux, holding pets at 34%, 26% and 6% odds plus a 0.1% secret (the Chronus), with a 10x buy-in read at 3,200 Robux. This is an egg purchase, not a pass.
  • Godly Hatches — described in the shop as "times 100 luck on any egg" and bought per use, so it behaves like a consumable, not one of the ten listed passes.
  • Token bundles — Robux-denominated token packs from 200 Robux for 200 tokens up to 2,500 Robux with a 200-token bonus.

The bottom of the shop also holds a creator-code field for purchases, and creators point to a code-entry spot there too; current working codes are kept on the codes page.

Where owned passes apply, and how current this list is

Passes you own apply in play, and the settings menu includes a game pass control — "you can choose whatever game pass you want to use" — so an owned pass can be switched off individually if its effect seems off mid-session.

Two caveats keep this reference honest. The pass set is new: the tracker snapshot flags Secret Hunter and "Super Luck" as new on Oct 4 and counts all ten passes as added within its previous 30 days. And every price here was read off a shop screen at one moment. Check the shop screen for the current number and effect line before buying, and weigh each pass against the free version of what it changes — the free triple hatch before Octo Hatch, for example.